Physical Double - MFC-047 - Common - 1st Edition Tweet Out of stock. $0.50 Wishlist Note: Prices subject to change at any time. We reserve the right to limit quantities. Read More Details Card Rules: Rulings powered by The Netrep API. You cannot activate 'Physical Double' during the Damage Step. If you activate 'Physical Double' and your opponent chains 'Ring of Destruction' to destroy his targeted monster, the effect of 'Physical Double' disappears. You can target a Monster Token with 'Physical Double' to create a Mirage Token copy of it. When the targeted monster's Level, Attribute, etc. are changed after 'Physical Double' resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before 'Physical Double' resolves, the changed stats are adopted by the Mirage Token. If a Field Spell Card was active before resolution of 'Physical Double' that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when 'A Legendary Ocean' is active, and you activate 'Physical Double' targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster. [Re: Command Knight] If 'Physical Double' creates a Mirage Token of a Warrior-Type monster while 'Command Knight' is on the field, take the current ATK (including 'Command Knight' Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains 'Command Knight''s +400 ATK bonus). Passcode: 63442604 Set: Magicians Force Card Number: MFC-047 Rarity: Common Attribute: Trap Card Text: You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 'Mirage Token' in face-up Attack or Defense Position on your side of the field. The 'Mirage Token' has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the 'Mirage Token' at the end of the turn. Card Type: Normal Trap Name: Physical Double Edition: 1st